& "Error Number: " & errNum & return & sep Set e to sep & return & "Error: " & errMsg & return & sep & return ¬ Set text of selection to return & tab & "+ " Set findReco to find "^\\s*\\d+\\." searching in lineOfInsertionPoint options Set lineOfInsertionPoint to line (startLine of selection) My preference for which editor to use changes depending on my mood and the weather. I also use Byword for editing Markdown documents.
BBEDIT AUTO TAB WINDOWS
It does mean you’ll have two windows open for each document though. put the HTML file back in the job folder. This is quite useful in its own right, but it is completely different from auto-completion in programs like Terminal, Emacs, and Project Builder. Put the HTML files in a specified folder. You type part of the name of the glossary entry (the name of the file) and BBEdit can auto-complete the remaining part of the entry’s name and then insert the entry (the contents of the file). Type to enter the property, then invoke the Markup -> Edit Markup command (Command-Control-M) to open the appropriate CSS tools dialog, select the desired value, and apply same to insert. You can instead invoke its CSS editing tools to attain the same end. filtering by filename with the matching size. Here is their reply: 'BBEdit does not currently offer direct property value completions.
I'm trying to do this in BBEdit and here's the Apple script i snagged from the BBEdit forums: tell application "BBEdit" The Preview in BBEdit function mostly achieves this. Create a text factory for each size that run a set of canonize query.
I haven't figured out how easy it would be to customize it for Unity though (and it autocompletes JavaScript's language components, but not DOM stuff - I hope this is a content issue which can be easily addressed, because remembering when Unity will camelCase and when it won't. My end objective is to create an applescript that intelligently inserts a bullet point for me automatically when i hit Alt + Enter. BBEdit 9 is out and it's autocomplete is very nice.